Applying Advanced Analytics to Marketing Strategies
This project, completed as part of my Data Analytics Career Accelerator at LSE, focused on developing marketing strategies for a fictional gaming company, Turtle Games. The objective was to enhance a loyalty program and inform marketing efforts through data-driven insights. This project allowed me to apply advanced analytics techniques to real-world scenarios, showcasing my ability to turn raw data into actionable strategies.
The project focused on customer demographics, and marketing insights to predict customer loyalty and enhance loyalty program based on fictious data provided by the LSE Career Accelerator course.
Customers were grouped based on demographics, spending, and loyalty behavior to identify marketing opportunities.
Predictive models were used to forecast loyalty point accumulation and spending patterns.
Extracted insights from customer reviews to refine marketing strategies and product offerings.
Using various methods of clustering and preduictive modelling customer loyalty was explored in great detail to inform recommendations.
Turtle Games, a global game company, aims to improve sales by analysing customer data. Their main objectives are to understand loyalty point accumulation, identify high-value customer segments, use customer reviews to inform marketing strategies. They plan to achieve these goals by examining:
Customer demographics, Spending behaviours, and customer reviews. The ultimate aims are to enhance targeted marketing, increase customer satisfaction, address issues with loyalty program engagement, improve customer segmentation for marketing, use customer sentiment to drive business improvements. Appendix 1 provides detailed background and context, while Appendix 4 offers summarized answers to key business questions.
Analytical Approach:
To meet Turtle Games' business objectives, dual-pronged analytical approach was adopted using both Python and R. This ensured a comprehensive analysis of customer data from multiple perspectives. For more detailed steps, refer to Appendix 2 and Python and R notebooks.
Visualisation and Insights:
Visualizations were essential for interpreting customer behavior and drawing actionable insights for Turtle Games. Refer to Appendix 2 and the presentation for the detailed visualisations.
Patterns and Predictions:
The analysis revealed key patterns in customer behavior that can be leveraged to drive business decisions. It identified spending score and income as the primary drivers of loyalty point accumulation across all models. The customer segmentation offered a useful insight to develop marketing strategies that could potentially provide higher return or prevent segments from likely churning (See details in Appendix 2).
The pruned decision tree model, which provided interpretable rules at a depth of five, could be particularly valuable for real-time customer segmentation, allowing Turtle Games to predict loyalty points based on spending and income patterns. The random forest model, with its higher accuracy, would be suitable for large-scale predictions, such as forecasting loyalty points across the entire customer base. This model could be used to develop customer engagement strategies, such as offering personalized promotions to low-spending, high-income customers, or boosting loyalty points accumulation for mid-spending customers through targeted rewards. Whilst the multi-linear model due to its simplicity could be utilized for quick analysis which may not require such intensive monitoring and computation power. The linear regression models could be used predict loyal or high value customers with good accuracy.
Turtle Games can hone on the advantages of both ‘TextBlob’ and ‘VADER’ tools to gain more advanced insights into customer sentiment. ‘TextBlob’ was closer to the overall CSAT Scoring, whilst VADER appeared more accurate against the summaries. VADER due to the compound effect of the scoring method returns the longer reviews with more detailed feedback. As the review were dominated by short feedback, encouraging and rewarding customers leaving long reviews could benefit for detailed feedback to further improve products and services.
By combining sentiment analysis with predictive models, Turtle Games can also adjust its loyalty program based on customer feedback, ensuring a holistic approach to driving loyalty, improving customer satisfaction, and boosting revenue through tailored marketing efforts.
Future Analytical Recommendations:
Turtle Games should consider focusing on metrics such as Customer Lifetime Value (CLV), Net Promoter Score (NPS), customer churn rate, and sentiment analysis over time. Metrics like average order value (AOV) and repeat purchase rates could further identify high-value customers and predict at-risk groups. Combining descriptive analytics with predictive modeling will allow Turtle Games to fine-tune marketing strategies and improve customer engagement and profitability. For further key metrics, see Appendix 5.
References:
For detailed references used during the project please refer to Appendix 7.
For more details about the Turtle Games Project, including access to the code and presentation, please explore the links below. If you’re interested in how I can support similar projects, don’t hesitate to reach out!
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